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Showing posts from August, 2025

One Shot.

 I was thinking about  Robotech  this morning, and the old Robotech RPG by Palladium. In the anime, most enemy destroids go down in one, maybe two hits. If you play anything by Palladium you'll know  nothing  goes down in a single hit. A shot might do 2d6x10 mega damage (that's 2d6 x 1000 normal damage), but an enemy destroid might have 500, 600, 1500 MDC, and can tank two or three hits. Not really cinematic, that. And I was thinking, 'how would you make it cinematic, then'? Well, there's a few games that have a really good way of doing that, I think. Mob Rules   In games like  Godbound , or  Outgunned , the entire 'mob' of bad guys have a single pool of hit points. Depending on how big and tough they are, they might have more attacks, do more damage, have extra special tricks, or whatever. And when the heroes attack, you can describe them gunning down 2, 3, 10 opponents in a row as the pool of hit points drops. In Godbound this is especially good...