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Showing posts with the label ASPS

Roleplay vs Storytelling

I'm going to begin with the following statement:  One is not inherently better than the other, they are simply different, and I have my preferences. This is not an attack on either style of RP, but just my thoughts on the subject matter. That out of the way, I like crunch. I like detail. I don't write games with a lot of crunch, because I'm casting a wide net - I want to write games that are easy for children and adults, and which allows you to put as much detail into the game as you want. The ASPS engine can be a streamlined, simple game with a focus on narrative play, or it can be resource heavy and detailed if that's your preference. The soon-t o- be-released Keepsakes (was Widdershins ) is incredibly simple, because it's supposed to be an all-ages game. But yeah. I want a game where poison is lethal, you need to keep track of that stuff and prepare for it. I want a game where if you're out in the wilderness, there's things like exposure , and you could ...

News and Keepsakes

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  VooDoo Dolly here, bringing you news and updates!  First off, a huge THANK YOU to everyone who backed our Kickstarter, spread the word, and helped us in any and every way to see it fully funded! We are beyond grateful, and we're so excited to move on to the next steps of getting ASPS and Keepsakes to you!  Second, we're sponsoring a Worlds Without Number campaign for Diesel Shot Gaming on Twitch! We've just concluded our first adventure and are gearing up for the next one! Join us Wednesdays at 9:30PM  EST/6:30PM PST!  We're hard at work getting Keepsakes put together, and we'd like to share some behind-the-scenes artwork with you!  Meet Barbirosa!      She's tough as nails and resourceful! When she lost an arm, she made herself a new one, and she made it better! Equipped with a grappling hook fashioned from a crossbow and a spool of thread, she can travel with ease and speed. She is fierce!       Here's a look at how s...

Coming to Kickstarter June 3rd...

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Mark your calendars! In addition, the Advanced Story Point System(ASPS) will also be part of this kickstarter. We have more merch in the works, including dice and adorable plushies!  Dice photos coming soon! In the meantime, enjoy these adorable babies!  Head over to bit.ly/39DemRI to be notified when the Kickstarter launches!  -VooDoo Dolly  

Interview with The Hardboiled GMShoe!

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  Voodoo Dolly here, bringing you an interview from The Hardboiled GMShoe!  Our VP, Christopher LaHaise, was recently interviewed by them, and they discussed The Advanced Story Point System.  Read the interview here:  https://bit.ly/3g020qF

Coming soon to Kickstarter...

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  Voodoo Dolly here with big news!! Keepsakes and the Advanced Story Point System(ASPS) are coming to Kickstarter!  The ASPS is a core engine made to be quick and easy. It gives you the ability to create customized framework tailored to your specific game world, with mechanics you've built to fit your vision.  Build your character's background, attributes, influence, and conditions. All can be tailored to suit your game - glass, race, equipment, abilities, talents, flaws, and more.  ASPS provides the tools to make the world you want to run, and gives you the game engine to make it a reality with a minimum of work.  Pre-set genres are in the works for GMs who would prefer to use them!  Keepsakes uses the ASPS. You awaken as a Widdershin, a cast-aside toy once deeply loved, brought to life when separated from your owner. Armed with a magical key that transforms into a weapon when needed, you protect humanity from the unseen things that lurk in the darkness u...

Things to Come

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  Welcome! Voodoo Dolly here (that's me there on the left) with more news about the company and what they're up to.  Yesterday was a big meeting, while we all run and around and figure out who's doing what.  That's expected for a young company (or a company rising from slumber!) but it looks like an awesome team has been put together!  Expect to hear more about that in the future! But you're all probably wondering what I'm going to talk about now, and that's about some of the projects in the work now, and some that may be coming down the pipe later.  So let's get on with it, shall we? The Advanced Story Point System (ASPS) This is our pride and joy.  It can be best described as a game engine which will allow you to quickly craft shells that are tailored to the game you want to run.  The premise is that the engine itself doesn't change, it remains constant, but the pieces that you choose to connect to the engine are unique to the kind of game you want...

Welcome, Visitors!

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  Hello!  I'm Voodoo Dolly, the mascot for Fool's Moon Entertainment Inc !  I'll be reporting on anything new coming from the company, and give you exclusive, behind the scenes looks at everything we're working on. So, a little bit about me before we start.  I was initially a character designed by ShifterCat , one of our editors, for a high school art project.  The VP of the company was smitten, and when it became time to do a company logo, I was his first choice.  The amazing Malcolm Earle  drew up the design you can see on the right, and we've never looked back since. Now, on with the show. FMEI  is over a decade old, and was launched to release the initial roleplaying game Fool's Moon .  We've come quite a long way since that mammoth project, and while it isn't completed, the world that was made is quite alive and kicking.  A number of our future projects will use the core setting from that concept -- the fictional city of Trois Porte...