Bad Classes go Good

I don't believe any given class should be inherently 'evil'. Sure, a majority of the people who take the class can be evil - I get that, but the class itself? Let me give you a pair of examples.

1) An Assassin. They only kill the corrupt and vile. They won't take a job to kill someone who doesn't deserve it, and they won't inflict 'collateral damage' (such as staff, guards, etc), unless it's in self-defence (and even then, prefers non-lethal methods). Their purpose is to ensure those who believe they're above justice face justice. They're doing the same thing hired adventurers might do, only with a lot less death involved.

So, evil?

2) A Necromancer. They act as a go-between between the living and dead, act as a psychopomp, helping the dead find peace, eliminating undead, helping families grieve, and helping the ill or frail to pass on without pain. They're not raising undead, defiling graves, sucking the life force out of people, or anything like that.

So, evil?

No, one might ask, 'why play that class if you're not going to do the kind of stuff expected from that class'? Well, the answer's pretty simple: roleplaying. Just like you might make a cleric that isn't all about healing, or a fighter who uses only non-lethal tactics, or a wizard with no offensive because they're a scholar of magic rather than a spell-thrower, or a bard who doesn't have bardic inspiration because they're more a 'draw crowds and entertain' sort (a specific archetype I found in Pathfinder and love).

Sure, you can walk down the beaten path -- but you can also subvert the normal roles of a class and make something unique. So, why not?

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