Tainted with... Good?
You've heard the stories many times before. The land is corrupted and foul things rise up to torment humanity. A dark god rebels and spawns evil beings across the land. An evil sorcerer crafts an artifact that twists all who use it.
Cool, fine, we've been down this path thousands of times.
But why not the other way? A land blessed and divine things rise up? A god of light descends and spawns angelic beings across the land. A good priest crafts an artifact that guides others to the light?
Consider the Story of Garg and Moonslicer
But how would this be a 'bad thing', you might wonder? Where's the conflict that will drive the story?
Well, that it needs to create conflict isn't a given. Not everything has to cause people drama and angst. But if you absolutely must -- it's unbalancing. A land with such an abundance of prosperity draws the attention of nations that don't have such benefits, and that can lead to war.
Or you have a population that think they know better than anyone else, and try to push their values and views on other cultures. "We have the angels on our side, so of course we're in the right."
And artifacts that drive people to do good? Well, it's pretty much the same as those that drive people to do evil -- it usurps free will.
Yes, I get that it's easy to write when the enemy is evil, or the land is corrupt -- it makes a built-in conflict, because people want to fight wrong. But why would the universe only lean that one way?
The other thing is that, most times, the 'evil taint' is never purged, there's always some lingering malaise that will cause it to fester and boil over time after time. So why can't good do the same thing?
"We purged this place of divine influence - humanity is free to walk its own path again." And then 20 years down the line it all starts up again.
Writing evil is 'easy'. Try writing good some time to shake things up a bit.
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